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        <title>BPP Animation test</title>
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        <description>Modern computer programs (ie, those since 1990) have spoiled me with their large displays and seemingly unlimited file size. Therefore, it's a bit tricky making decent graphics to go on my 64x8 Bill Paxton Pinball display. Nevertheless, I have programmed an animation system which loads from 1-4 frames in sequence off the SD card, sticks them in a buffer and then cycles through them at a desired speed. It would not be a big deal to have even more frames per animation, but I want to free up the SD card as quickly as possible, plus this thing isn't exactly a Jumbotron in resolution. That reminds me, I remember seeing the red &amp; black screen at a Brewers game several zillion years ago and being quite amazed at the time...</description>
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