<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Ray Tracing on the GPU Part II</title>
        <link>https://tube.loping.net/videos/watch/4d0746f9-96c2-4163-9db7-65ecc3e21029</link>
        <description>I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move around interactively. The ray tracer itself is about 150 lines of GLSL code. Who ever said OpenGL Didn't support ray tracing? Hardware: GeForce 8600 You can download this project (source code and all) in the cppgpgpu project on sourceforge.net It is not available by the downloads option.  You need to check out the trunk in the subversion repository.  http://sf.net/projects/cppgpgpu Also, it only has makefile for Linux and Mac, so you would have do add it to a visual studio project in Windows.</description>
        <lastBuildDate>Tue, 04 Aug 2026 23:28:32 GMT</lastBuildDate>
        <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
        <generator>PeerTube - https://tube.loping.net</generator>
        <image>
            <title>Ray Tracing on the GPU Part II</title>
            <url>https://tube.loping.net/lazy-static/avatars/8a56e488-2120-4649-a417-badf5893657b.png</url>
            <link>https://tube.loping.net/videos/watch/4d0746f9-96c2-4163-9db7-65ecc3e21029</link>
        </image>
        <copyright>All rights reserved, unless otherwise specified in the terms specified at https://tube.loping.net/about and potential licenses granted by each content's rightholder.</copyright>
        <atom:link href="https://tube.loping.net/feeds/video-comments.xml?videoId=4d0746f9-96c2-4163-9db7-65ecc3e21029" rel="self" type="application/rss+xml"/>
    </channel>
</rss>