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        <title>Designing Horizon Zero Dawn - Mathijs De Jonge Interview</title>
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        <description>In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release. [WARNING: CONTAINS LIGHT SPOILERS] Our work is crowdfunded. Consider supporting us on Patreon: https://www.patreon.com/noclip Check out our new website here: https://www.noclip.video Buy merch here: https://store.noclip.video 00:00 Spoiler Warning 00:15 Pitching an Open-World 04:30 Creative Direction 10:47 Open-World Progression 18:26 Audio Design 20:00 Post Post-Apocalypse 23:30 Cut Content 25:25 Fast Travel 27:51 Greatest Challenges 31:35 Opening Hours 39:00 Murdering Tallnecks 41:20 Cauldron Design 45:37 Tribal Hunting 50:21 Credits</description>
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