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        <title>Bill Paxton Pinball Bitmap test</title>
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        <description>Demonstration of how 1-bit bitmap images from Photoshop can be loaded via SD card onto the Bill Paxton Pinball display. This will allow me to easily create animations / effects which can be loaded into a buffer and then paged onto the display as needed. Basically I made a bitmap and then loaded it in a binary viewer to figure out the file structure. Pretty simple, it's 128 bytes, first 62 bytes are info/header (not needed for this), next 64 is the bitmap itself, final 2 are EOF indicators or something (again, I don't care) Biggest challenge was working around the Propeller's lack of dedicated bitwise operations (it has less functionality than the BASIC Stamp in that department, for whatever reason) The SD card code and Fat16 drivers were found on the Parallax Object exchanges. That's the cool (and lame) thing about the Propeller - it can't do much alone, but there are tons of "objects" you can find to create functionality.</description>
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