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        <title>How Obsidian Designed Player Choice in The Outer Worlds</title>
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        <description>SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► https://www.patreon.com/noclip In our final video exploring the design of The Outer Worlds, we look at the design of player choice, and the complexity of allowing players to feel like they are playing the game their way. Noclip's work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store: https://store.noclip.video Instagram: https://www.instagram.com/noclipvideo/ Twitter: https://twitter.com/noclipvideo Twitch: https://twitch.tv/noclip Podcast: https://noclippodcast.libsyn.com/ Podcast Channel: http://youtube.com/noclippodcast Hosted &amp; Edited by Danny O'Dwyer Filmed &amp; Colored by Jeremy Jayne Gameplay Capture by Frank Howley Produced by Danny O'Dwyer &amp; Jeremy Jayne Close Captions: Megan Carnes</description>
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