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        <title>DOOM Documentary: Part 2 - Designing a First Impression</title>
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        <description>In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin &amp; Marty Stratton about the origin of the game's self-aware tone. [Part 2 of 3] Influence free games coverage, funded by gamers. Join today &amp; support our work: https://www.patreon.com/noclip Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer DOOM Music: Mick Gordon - At DOOM's Gate Mick Gordon - Argent Energy Additional Music Supplied by Audio Network: https://us.audionetwork.com/browse/m/track/sacre-bleu_28762 https://us.audionetwork.com/browse/m/track/like-a-ghost_84170 Produced by Danny O'Dwyer &amp; Jeremy Jayne. Funded by Gamers. 00:00 - Intro 01:00 - Demon-killing as a Story 04:25 - Setting the Tone 11:25 - That Opening Level 16:35 - Demonic Invasion in Progress 18:35 - Imp Rooms and Gore Nests 21:18 - Outro 21:48 - Credits</description>
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