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        <title>Kevin Cloud on Snapmap &amp; The Art of DOOM</title>
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        <description>In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more. Influence free games coverage, funded by gamers. Join today &amp; support our work: https://www.patreon.com/noclip Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer Produced by Danny O'Dwyer &amp; Jeremy Jayne. Funded by Gamers. 00:00 - Intro 01:02 - Inventing Snapmap 03:56 - What Snapmap Allows 04:58 - Doom 4 to Doom 10:16 - Development Coming Together 12:20 - The Doom Aesthetic 15:23 - Demons Reborn 20:51 - Style Over Story 23:00 - Role Fluidity</description>
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