<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Controller Monitor Demo</title>
        <link>https://tube.loping.net/videos/watch/f1c32414-c9bb-4de5-a062-e3a651b1c839</link>
        <description>This is a demonstration of my latest Controller Monitor for game latency testing. It uses a PIC32-based Arduino-compatible MCU (Digilent's chipKit) to allow more accurate representation of the analog controls and allow the user to fine-tune the sensitivity through programming. Also possible are macro-controlled triggers for external TTL-level camera shutters. One action, such as left analog "aim down sight" could arm the camera, then right analog "fire" could start the camera to capture a high-speed burst of footage to analyze for latency. Package includes the modified Xbox 360 controller, controller monitor display and 8 foot cable. The source code for updating the Arduino environment is available on my website.</description>
        <lastBuildDate>Tue, 14 Jul 2026 00:33:08 GMT</lastBuildDate>
        <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
        <generator>PeerTube - https://tube.loping.net</generator>
        <image>
            <title>Controller Monitor Demo</title>
            <url>https://tube.loping.net/lazy-static/avatars/8a56e488-2120-4649-a417-badf5893657b.png</url>
            <link>https://tube.loping.net/videos/watch/f1c32414-c9bb-4de5-a062-e3a651b1c839</link>
        </image>
        <copyright>All rights reserved, unless otherwise specified in the terms specified at https://tube.loping.net/about and potential licenses granted by each content's rightholder.</copyright>
        <atom:link href="https://tube.loping.net/feeds/video-comments.xml?videoId=f1c32414-c9bb-4de5-a062-e3a651b1c839" rel="self" type="application/rss+xml"/>
    </channel>
</rss>