<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>CNLohr</title>
        <link>https://tube.loping.net/c/cnlohr/videos</link>
        <description>Science is my verb. Christ is my light.</description>
        <lastBuildDate>Tue, 04 Aug 2026 23:23:58 GMT</lastBuildDate>
        <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
        <generator>PeerTube - https://tube.loping.net</generator>
        <image>
            <title>CNLohr</title>
            <url>https://tube.loping.net/lazy-static/avatars/b57af725-96da-470c-b407-76ace78543ae.jpg</url>
            <link>https://tube.loping.net/c/cnlohr/videos</link>
        </image>
        <copyright>All rights reserved, unless otherwise specified in the terms specified at https://tube.loping.net/about and potential licenses granted by each content's rightholder.</copyright>
        <atom:link href="https://tube.loping.net/feeds/videos.xml?videoChannelId=90" rel="self" type="application/rss+xml"/>
        <podcast:txt purpose="p20url">https://tube.loping.net/feeds/podcast/videos.xml?videoChannelId=90</podcast:txt>
        <item>
            <title><![CDATA[Ray Tracing on the GPU Part II]]></title>
            <link>https://tube.loping.net/w/avFG2X1NyDo6PAtyUWwskB</link>
            <guid>https://tube.loping.net/w/avFG2X1NyDo6PAtyUWwskB</guid>
            <pubDate>Mon, 03 Aug 2026 13:07:25 GMT</pubDate>
            <description><![CDATA[I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move around interactively. The ray tracer itself is about 150 lines of GLSL code. Who ever said OpenGL Didn't supp...]]></description>
            <content:encoded><![CDATA[<p>I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move around interactively.</p>
<p>The ray tracer itself is about 150 lines of GLSL code. Who ever said OpenGL Didn't support ray tracing?</p>
<p>Hardware: GeForce 8600</p>
<p>You can download this project (source code and all) in the cppgpgpu project on <a href="http://sourceforge.net" target="_blank" rel="noopener noreferrer">sourceforge.net</a> It is not available by the downloads option.  You need to check out the trunk in the subversion repository.  <a href="http://sf.net/projects/cppgpgpu" target="_blank" rel="noopener noreferrer">http://sf.net/projects/cppgpgpu</a> Also, it only has makefile for Linux and Mac, so you would have do add it to a visual studio project in Windows.</p>
]]></content:encoded>
            <dc:creator>CNLohr</dc:creator>
            <category>Science &amp; Technology</category>
            <enclosure length="2399457" type="video/mp4" url="https://tube.loping.net/download/videos/generate/4d0746f9-96c2-4163-9db7-65ecc3e21029?videoFileIds=34929"/>
            <media:community>
                <media:statistics views="0"/>
            </media:community>
            <media:embed url="https://tube.loping.net/videos/embed/avFG2X1NyDo6PAtyUWwskB"/>
            <media:player url="https://tube.loping.net/w/avFG2X1NyDo6PAtyUWwskB"/>
            <media:group>
                <media:peerLink type="application/x-bittorrent" href="https://tube.loping.net/lazy-static/torrents/f1f2e677-b8b0-46fd-b0c5-b0c39e2c7d16-0.torrent" isDefault="false"/>
                <media:peerLink type="application/x-bittorrent" href="https://tube.loping.net/lazy-static/torrents/edb1d2fa-d558-4892-a238-7c152b27bcea-240-hls.torrent" isDefault="false"/>
                <media:content type="audio/mp4" medium="video" height="0" fileSize="997832" url="https://tube.loping.net/static/web-videos/3c4608f9-1f04-4709-a7cf-48205ef49a4f-0.mp4" framerate="0" duration="62" isDefault="true"/>
                <media:content type="video/mp4" medium="video" height="240" fileSize="2399457" url="https://tube.loping.net/static/streaming-playlists/hls/4d0746f9-96c2-4163-9db7-65ecc3e21029/9a32e76b-cd02-4af1-89dd-4a53e4a753aa-240-fragmented.mp4" framerate="30" duration="62" isDefault="false"/>
            </media:group>
            <media:thumbnail url="https://tube.loping.net/lazy-static/thumbnails/c29b67cf-6f67-4a20-a69a-243607d8411c.jpg" height="1400" width="1400"/>
            <media:rating>nonadult</media:rating>
            <media:title type="plain">Ray Tracing on the GPU Part II</media:title>
            <media:description type="plain">I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move around interactively. The ray tracer itself is about 150 lines of GLSL code. Who ever said OpenGL Didn't supp...</media:description>
        </item>
    </channel>
</rss>